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TimeRef.com
  • Episodes
    Episode Index
    Key Dates Timelines
    By Category
    This day in history
  • People
    A..Z List of Medieval People
    Kings and Queens of England Kings of Scotland Kings of France Kings of Denmark Emporers of Byzantine Popes and Antipopes Crusader States and their Rulers
    Family Trees
  • Life
    Life in Medieval Times
    Life in a Castle The Feudal System Country Life and Agriculture Life in a Medieval Town Life in a Religious Community
  • Castles
    Castle Index Page Castle Development
    Early Fortifications Motte and bailey Castles Square Keeps Castle of William the Conqueror Concentric Castles Castles of Edward I
    Castle Siege Tactics Parts of a Castle
    Locations of over 300 Castles
  • Places
    A..Z list of Medieval Buildings 3D Virtual Reconstructions Maps Photographs
    Abbeys and Monasteries Cathedrals Medieval Architecture
  • 3D/VR
    3D Virtual Reconstructions
    Virtual Motte and Bailey Castle Virtual Norman Keep Virtual Siege Engines
    Etal Castle Skenfrith Castle Middleham Castle
    Knights Training
  • More
    Glossary of Terms
    Games Early Access
    Copyright / About TimeRef.com Contact the Author
  1. Games
  2. Phantasy Crypts
  3. Help and Instructions
  4. Combat
Phantasy Crypts
Phantasy Crypts

Combat

To clear the monsters from the crypt you need to engage them in combat. Combat is performed using dice rolls, the process inspired by the old-style roleplaying board games.

ControlDetails
1This area give you a running commentary of rolls and modifiers as they are applied.
2Control buttons appear when you need to make rolls, choose to use items and choose to change weapons.
3This section shows the stats for each monster in the fight. There can be up to three monsters to deal with. Clicking on the monster stats directs your attacks at the monster.
4Your stats showing your health (red) and bravery (blue). The number in the shield shows your defence value (the amount a monster must beat to successfully land a strike). Your currently equipped weapon also appears here. The Roll Boost button function is described below.
5The monster(s).
6The dice roll area. Monsters roll the right hand dice while you roll the left hand dice (not shown).

Roll boosts

When it's your turn to roll the dice you will see a Roll Boost button in your player stats area. This can be used to boost your roll, but reduces your bravery attribute by the same number. The number of boost points you can use depends on your current bravery value but also your current level.

Combat order

Roll for first strike

The monster (just one if there are two) rolls for first strike.

Then you roll for first strike.

Dexterity modifiers are added to the rolls.

If you roll a 9 or have a modified roll greater or equal to the monster's modified roll you strike first.

You can also use the Roll Boost to increase your chances. See detail on Roll Boosts above.

Player attack

You now have three options. Or four if you include the Flee option (see below).

OptionsDetails
WeaponThis option allows you to choose another weapon. There is no penalty in doing this and you can still roll the dice.
RollTo initiate an attack you roll your dice. This first roll determines if you strike the enemy. Based on your current weapon type (melee or ranged), modifiers are added and the roll value plus modifiers needs to be equal to or greater than the enemy's defence points (in the shield) to land a hit.
For melee weapons (swords) the strength modifier is used.
For ranged weapons (crossbow) the dexterity modifier is used.
Use ItemThis brings up your inventory from which you can choose to use an item. This might be a potion to restore health, or a potion to attack with. If you use an item this ends your current go.

Fleeing from the fight

You have the opportunity to flee the fight, but you need to roll the dice to do so. A modified roll greater than 3 will succeed. Fail the roll and not only do you stay in the fight, but you miss your chance to attack. If you do succeed in your attempt to flee you will find yourself back outside the room.

Help Sections

Introduction

Creating a character

Game Play

Player Stats

Levelling Up

Explore the White Tower

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Adventure Game - Early Access

Early Access to the TimeRef card-based Adventure Game.

 

Medieval Village - Early Access

Explore the medieval village.

 

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